evolve

Jack Arthur Lennox, who sometimes refers to himself as "The Jackal," is the trapper from the Evolve Hunting Season 2 DLC.

View his quotes here.

Biography

Jack, who refers to himself as "The Jackal", scrounged the industrial ruins to build his Trapper arsenal. To pack a punch, Jack wields two pairs of dual pistols, enabling him to reload one pair while firing the other. To track and trap the Monster, Jack uses a hacked Survey Satellite to locate enemies and his Repulsor gloves to stop the Monster in its tracks.

Like Ida Lennox, Jack has great intelligence and engineering ability that Matthew Colville, the game's head writer, has referred to as "an almost mystical affinity for machines." [1] However, he has little of Lennox's interpersonal skill, but this can be attributed at least partly to his youth. He's slightly younger than Sunny Yú who is about 19, placing him somewhere in his mid-teens, possibly 15-17.

Jack has managed to survive on Shear through the usage of technology he made from Shear's scrapyards. As a coping mechanism to deal with the traumatizing experiences of living on Shear and fighting the Monsters, he has created a superhero-like persona for himself which he calls "The Jackal".

Personality

Cocky and immature, Jack is often considered annoying by the other Hunters on the team, with his Jackal persona, cheeky attitude, and big mouth. While he has proven his worth to the team with his competence in battle, his personality still earns Jack frequent death threats from the other hunters.

Jack is also girl-crazy, often trying (and failing) to impress Sunny, Caira, and Val with his superhero act. When talking with them normally, he is extremely awkward.

Jack is extremely talkative, whether on the dropship, tracking the monster, in combat, and even when close to death. He is very energetic and shows enthusiasm when hunting the wildlife, especially Albinos.

Weapons and Equipment

Dual Pistols

Jack's two different energy pistols

Jack's two different energy pistols

Jack has two sets of energy pistols. His "reload" swaps the current set of pistols out and recharges the old pair. He does not slow down while firing the pistols.

Repulsor

Jack's Repulsor glove

Jack's Repulsor glove

Jack channels a force-field that stops the Monster from moving towards him. He can aim the beam off-center to angle the direction of blocking. Provided the movement direction matches the blocking direction, the repulsor causes the movement, traversals, and mobile abilities of the Monster to travel no distance. When not actively stopping the monster, the beam depletes slowly, and the capacity is drained more if movement if being stopped. It can stop many monster abilities and traversals at the cost of a large chunk of energy, and can push Kraken towards the ground if angled up and above, or even slow a Kraken attempting to drop to the ground to land Aftershock (this interaction with the Kraken is currently broken and not present). This allows ample time for your team to escape.

It can be considered the opposite of Griffin's harpoon gun. Where the harpoon gun stops a monster from running away from Griffin, the Repulsor stops a monster from moving towards Jack. It does not push the monster away from Jack, even if the monster is standing still, nor would the monster move faster if it moved the opposite direction of the beam.

Survey Satellite

Jack's Satellite spike

Jack's Satellite spike

Jack places a spike that sends sweeping lasers out in concentric circles. The satellite deals high damage to monsters when striking a target and marks monsters, footprints, creatures that have recently been eaten by the Monster and elite wildlife. While it leaves a red marker at the monsters location on a successful sweep it does not "tag" the monster and will not follow its movements.

Class Ability: Planet Scanner

Will point in the general direction of the Monster on each Hunter's compass. The Trapper will recieve a speed boost and see all wildlife outlined, including the Monster.

Downed: Jack’s Pistol

Progression

Lvl Reward Lvl Reward Lvl Reward Lvl Reward
1 Start 11 50 Keys 21 50 Keys 31 50 Keys
2 Badge 12 Badge 22 Acidic Rounds - Superior 32 Badge
3 Rocket Man - Minor 13 Rocket Lord - Major 23 50 Keys 33 50 Keys
4 50 Keys 14 125 Keys 24 50 Keys 34 125 Keys
5 125 Keys 15 Badge 25 125 Keys 35 Weapon Skin
6 Infravision - Minor 16 125 Keys 26 50 Keys 36 125 Keys
7 Badge 17 Cybernetic Implants - Major 27 Badge 37 125 Keys
8 125 Keys 18 Badge 28 Bohrium Battery - Superior 38 Badge
9 Extra Fuel Tank - Minor 19 50 Keys 29 50 Keys 39 125 Keys
10 125 Keys 20 125 Keys 30 125 Keys 40 Hunter Skin

Rewards for perks that are already at level 3 are replaced with a 200 keys reward.

Tactics

Weaknesses

Relations with other Hunters

Screenshots

Videos

Trivia

References