evolve

Griffin-far 610

Griffin Hallsey is a playable Hunter character in the game, Evolve. He is a trapper who aids in tracking by planting stationary sound spikes and immobilizes the monster with his portable harpoon gun.

"This veteran Trapper relies on deployable Sound Spikes to keep tabs on the Monster’s movements. But when it’s time to face off with his prey, he breaks out his Harpoon Gun to pin it down – like shooting a giant, angry fish in a space barrel."[1]

Biography

Perhaps the most famous hunter in the galaxy, Griffin is a celebrity icon and media darling, though he views the wave of films and comics based on him with disdain at best. His fame is the result of a storied career with many bizarre and dangerous accomplishments, though none as strange or deadly as the current monster threat.

Griffin was born on Io, but his family very quickly accepted a charter with NORDITA , leading him to spend his entire life in the Far Arm. [2] His propensity for hunting the biggest, most bizarre, most dangerous, and violent creatures of the Arm has earned him a fair bit of fame, and numerous pulp movies and serials to his name. He hates much of the media inspired by him, and he's quick to tell all the other hunters what schlock he thinks it is.

Cabot approached Griffin about joining the Planet Tamers while he was hunting an Orion Terrorsaur, a beast whose head Griffin promptly donated to the Laurie-Anne. It can be seen in the opening cinematic for evacuation mode, and a shot of the ship displayed on the loading screens is taken through the mouth of the mounted head.

Personality

As expected for someone of Griffin's disposition, the man behaves, speaks and, above all else, thinks like a big game hunter. Seasoned in the art of the hunt, Griffin is more than happy to exchange banter with his fellow hunters in relation to the task at hand, as well as tell them when they're doing their jobs right, or wrong.

Weapons and Equipment

Griffin's weapons

Griffin's weapons

Gauss SMG

Griffin's side-arm is a Gauss SMG. A solid mid-range weapon that serves as his main tool for doing damage with high accuracy. Because weapons can be reloaded while using another item, it is best to use the harpoon gun, then use the SMG while the harpoon reloads. This weapon is also most effective on packs of wildlife thanks to its forgiving spray pattern and damage.

Harpoon Gun

The Harpoon Gun (Ahab Sure-Stop Model G) fires a massive harpoon at targets, doing medium damage and creating an energy beam that tethers the target to the user, limiting its movement. While Griffins feet are planted on the ground and the monster is moving away from him, the harpoon blocks traversals, halves the range of movement abilities like Leap Smash or Charge, and prevents climbing or eating. Because of this, it is used to protect allies being targeted by the Monster or prevent the Monster from escaping. The beam is broken on Griffin's command (by releasing the fire button), when an obstacle comes between Griffin and the monster, or if the monster turns and melees the beam. The Behemoth, if harpooned during a roll, can stretch and break the harpoon with enough stamina. The Harpoon has a limited range and a moderately long reload time.

Sound Spikes

Sound Spikes are sound-sensitive mines that use echolocation and are triggered upon the Monster's approach, notifying the team of its whereabouts. Triggering the spike does not destroy it, and it will continue to alert hunters to the monsters presence until the monster leaves its fairly large radius of effect. It, however, can be sneaked past by the monster or destroyed from a distance. If a monster begins sneaking after triggering a spike, the indicator will remain in the last-known position for some time or until a new trigger occurs. Like all 'placed items' only three may be activated at a time and placing a fourth will disarm the oldest.

Class Ability: Planet Scanner

Will point in the general direction of the Monster on each Hunter's compass. The Trapper will see all wildlife outlined including the Monster.

Downed: Custom Classic Pistol

Progression

Lvl Reward Lvl Reward Lvl Reward Lvl Reward
1 Start 11 50 Keys 21 50 Keys 31 50 Keys
2 Badge 12 Badge 22 Mutated Celerity - Superior 32 Badge
3 Enhanced Celerity - Minor 13 Ultravision - Major 23 50 Keys 33 50 Keys
4 50 Keys 14 125 Keys 24 50 Keys 34 125 Keys
5 125 Keys 15 Badge 25 125 Keys 35 Skin
6 Gunslinger - Minor 16 125 Keys 26 50 Keys 36 125 Keys
7 Badge 17 Reloader - Major 27 Badge 37 125 Keys
8 125 Keys 18 Badge 28 Rocket King - Superior 38 Badge
9 Rocket Man - Minor 19 50 Keys 29 50 Keys 39 125 Keys
10 125 Keys 20 125 Keys 30 125 Keys 40 Hunter Skin

Rewards for perks that are already at level 3 are replaced with a silver keys reward (200, 400 and 600 for Minor, Major and Superior respectively).

Tactics

Griffin vs Electro Griffin

Relationships with Other Hunters

Screenshots

Trivia

References