evolve

Maggie is a playable Hunter character in Evolve. She is aggressive in pursuing the Monster by tracking it with the fifth hunter; her pet Trapjaw, Daisy. She is also one of the most simple of hunters - having only three active abilities instead of four (since Daisy takes up her fourth). This page references dropship conversations which you can view here. Additionally you can view her in-game quotes here.

Biography

Maggie was born on the colony world of Factor, and was there when the colony was overrun by Monsters. Maggie describes the world of Factor as a rough and violent colony. During the event in which the colony was overrun with Monsters, she and Daisy, along with a group of dwindling survivors, worked their way to a Nordita evacuation ship. The remaining survivors in her group were slain, but over the course of two years Maggie got the ship into working condition and was able to evacuate to safety. After hearing about her story, Cabot invited her to join the Hunters in their fight against the Monsters.

When Maggie was younger, Maggie ran with a small gang of teenagers who called themselves the Trapjaws. The makeup she and Daisy wear are at least partially in remembrance of her childhood friends, as revealed in the dropship conversation, Daisy is a Good Judge of Character. Daisy herself was purchased by Maggie at an early age from Winter Station, and they bonded with each other quickly.

Personality

Maggie is a hardened survivor and intelligent Hunter. Maggie is often quiet and straight to the point when she does speak, preferring to focus on the present rather than her past or her future, which is shrouded mostly in mystery. Maggie has been described as 'a cynic' by Caira in Jobs and Right and Votes and 'not a very optimistic person,' by Sunny in the A Cynic. In the same dropship conversation Maggie admits that she was not much different as she is now when she was younger.

However, there have been instances in which Maggie has shown optimism for her future such as the conversation she has with Slim (Normal People). In the conversation she brings up the idea of founding a colony, inviting Slim to join her, despite him being a Basilisk Soldier, which Slim points out. Maggie argues that there are no laws in the Frontier and that they could get a corporate sponsor to provide security, demonstrating that she has been thinking about this for quite some time.

Maggie's motivations mostly arise from her companionship with her pet Trapjaw, Daisy, and demonstrates multiple cases of their bond both during fights with the Monster and behind the scenes. For example, in the dropship conversation, A Happy Alien Dogbeast, Maggie expresses her concern about Daisy being sick to Caira, who offers to help, much to Maggie's appreciation. In a separate conversation, Daisy and Surviving, after Maggie informs Slim that she doesn't care about him being a Basilisk Soldier, Slim retorts that Maggie doesn't seem to care about anything except 'Daisy and surviving.' and Maggie is inclined to agree. During battles, if Daisy falls, Maggie shows immediate concern and will often order the medic on the team to save her, and will show significant despair if Daisy dies.

Maggie also is very determined to kill Monsters, due to what happened to her own planet, Factor. It is alike the relationship Torvald has with the Monsters. In battle, she is generally fierce and determined, but knowledgeable about the Monsters actions due to her prior experience with them, often pointing out recurring behaviours and patterns the Monsters display. In her conversation with Kala about how far Maggie would go to kill these Monsters, Maggie admits she used to know before she met Kala, alluding to that she would be very persistent, but not so persistent as to result in what Kala became.

Weapons and Equipment

Machine Pistol

Maggie's Machine Pistol

Maggie's Machine Pistol

Maggie's BLOCH STR-Q1A-R Machine Pistol is her default weapon. It has a wide spread when fired, so it's best with short bursts. Although it can still deal heavy damage against wildlife and Monsters alike.

Harpoon Traps

Maggie's Harpoon Mine Launcher

Maggie's Harpoon Mine Launcher

The Harrison Defense Solutions Harpoon Mine Launcher shoots stationary harpoons that scan the area and trigger on detecting a Monster, stopping it dead in its tracks. Like the other Trapper class Griffin, Maggie uses harpoons to damage the Monster and slow their escape. Unlike Griffin, this weapon lays a proximity harpoon trap that snares the monster in it's field of deployment, freeing you up to do damage while it's slowed down.

Pet Trapjaw

Daisy is Maggie's pet Trapjaw. She operates like a bloodhound, tracking the enemy monster's scent more than 200 miles away. Daisy can also revive downed hunters with the power of her lick.

Daisy has three priorities; revive downed teammates, stay near Maggie and head for the monster. If Maggie is too far away, Daisy will give up hunting to re-unite first with her master, and only then start tracking again.

Class Ability: Planet Scanner

Will point in the general direction of the Monster on each Hunter's compass. The Trapper will see all wildlife outlined including the Monster.

Downed: Custom Classic Pistol

Progression

Lvl Reward Lvl Reward Lvl Reward Lvl Reward
1 Start 11 50 Keys 21 50 Keys 31 50 Keys
2 Badge 12 Badge 22 Mutated Celerity - Superior 32 Badge
3 Bionic Legs - Minor 13 Lithium Battery - Major 23 50 Keys 33 50 Keys
4 50 Keys 14 125 Keys 24 50 Keys 34 125 Keys
5 125 Keys 15 Badge 25 125 Keys 35 Skin
6 Infravision - Minor 16 125 Keys 26 50 Keys 36 125 Keys
7 Badge 17 Poisonous Rounds - Major 27 Badge 37 125 Keys
8 125 Keys 18 Badge 28 Bohrium Battery - Superior 38 Badge
9 Gunslinger - Minor 19 50 Keys 29 50 Keys 39 125 Keys
10 125 Keys 20 125 Keys 30 125 Keys 40 Hunter Skin

Rewards for perks that are already at level 3 are replaced with a 200 keys reward.

Tactics

Maggie vs Wasteland Maggie

Relationships with other Hunters

Screenshots

Videos

Evolve_-_Inside_Look_--_New_Hunters_&_New_Gameplay-0

Trivia

References